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Best case scenario, they would be completely inert, and worst case they would inadvertently sabotage your empire. Previously the AI felt incredibly static when it came to managing sectors. Fixed an issue where the AI would not enslave any Pops.Fixed a bug where military focused sectors would not build military stations.Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships.Fixed a bug where sector AI would move Pops back and forth.
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Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances.If you want to see the full notes, you can find them here. We’re going to walk you through what’s changed, and how it will affect your game. As well as detailing their main objectives in a recent developer diary, Paradox have been quick to release their first major beta patch, hoping to release it to all players as soon as possible. Whether or not you were disappointed with the release of Stellaris earlier this month, you’ll be glad to know that Paradox have long term plans to support it.
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